Grand Theft Auto V Street Races are unlocked only by Franklin who can talk to a Stranger and Freak named Hao. Hao appears only on Franklins map, after the Pulling Favors Towing mission, which can be completed early in the game. Since Hao competes in illegal street races, his icon can be observed only during the night.
His location is close to Franklins first safe house. Unlike other Strangers and Freaks in GTA 5, for Hao you can complete only one side-mission, named Shift Work, and the following guide offers hints and tips that can help you get the gold medal and a 100 % completion.
At the end of the mission, even if you dont get 100% completion, you will be able to see on your map all locations where the illegal street races take place.
These locations, just like Hao, appear on your map, only during the night; therefore, if you want to enter a street race but you cant see its location, make sure you fast forwards the time until the sun sets down. Artcam 2011 crack. You can fast forward the time by 6 hours when you save your game.
GTA 5 includes five illegal street races you can enter, and these competitions are a great way to earn some money, but to enter one of them you have to pay a series of fees.
Wining an illegal street race depends on your driving skills and how you use Franklins ability. The Grand Theft Auto V Street Races count if you want to get 100% completion at the end of the game.
When you decide to enter a street race make sure that you own a powerful car, on which you have installed the latest mods.
One illegal street race; however, requires you to own a bike.
The rewards for winning a street race range from $450 to $6750, depending on how difficult the race is.
Shift Work Mission WalkthroughGta 5 Street Races
GTA 5 Shift Work is the mission you get from Hao if you visit him as Franklin and during the night. Assuming that you have completed Pulling Favors, you will find Haos location on your map if you look for a green exclamation mark.
Before going to see Hao, make sure you get the fastest car you have in Franklins garage. As you approach Hao, you will be challenged to enter an illegal street race. Get in your car and follow him to the location where the race takes place.
Gta 5 Street Race Locations
Move your car close to the yellow circle on the ground and wait for the race to start. Franklin is a skilled driver and his ability plays a vital role during every race you enter; however, your skills are more important, especially if you wish to complete Shift Work on gold.
The moment to race starts, you have to be aware that if you stay close to the opponent in front of you, he will drag your car, but staying too close is dangerous if the opponent makes a mistake, because you will not be able to avoid a possible collision. You are allowed to hit their cars as many times as you want, if you dont aim for the gold medal, but you are not allowed to hit them or any other obstacles for more than 5 times if you want to get the Clean Race objective.
The said objective is probably the hardest to get; therefore, try to take the lead as soon as you get on a straight line.
Use the breaks if you can avoid a collision and always use Franklins ability when taking a difficult turn. Activate it by pressing the left and right thumbsticks at the same time, and when you exit a curve, deactivate it to save the ability for later use. Another aspect you have to be aware of is that if the opponents can drag you, you are also able to drag them, so use the rearview to make sure you dont help them. If an opponent is behind you, try to move left and right to lose him.
The remaining two objectives (Fastest Lap and Underdog) can be achieved at the same time if you finish the race in less than 2:50 minutes, since there are two laps and for the Fastest Lap objective you have to finish a lap in less than 1:20 minutes.
Mathematically, if you complete the Underdog objective, you will also complete the Fastest Lap.
Picture : Street Races – Play Gta Online
I have the silent shoes and a decent stealth rating but it wouldn’t let me do any stealth moves. I guess I must be stupid too.
Features
Plans (Can’t promise anything)
Plans for the next update
Installation
Place “Street Racing.dll” and the “StreetRaces” folder inside the “Grand Theft Auto V/scripts” folder. If you don’t have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the “Street Racing Editor.dll” file inside the “Grand Theft Auto V/scripts” folder. Then, use – to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2 Visual C++ 2015 ScriptHookV ScriptHookVDotNet NativeUI Latest
CHANGELOG
0.7 The Script – Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends. – You can now leave the race by leaving the car and walking away from it. This won’t happen if you have finished and are waiting for the race to finish. – More AI finetuning. Also, added offroad and downhill behavior for the Opponents. – Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me). – Big rework on races and how AI drives through the checkpoints. Old races will be incompatible. – Added and removed a few Races. There are now 32 Races in total. – Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You’ll enter the driver’s car as a passenger.
The Editor
– Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses. – Changed the way the Editor names races. 0.6.5 – Added custom classes, fire up the Race/Opponent creator and you’ll see. – The Racers.xml should be able to handle vehicle names and not only vehicle hashes now. – More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely. – More race finetuning, plus some experimental races. 0.6.2 – Finetuned AI, they should stop braking randomly now. – Finetuned some races. 0.6 – Improved AI braking helpers (AI now brakes properly, without strange magic) – Improved vehicle classes and distributed the vehicles more properly – Implemented random tuning system for non-tuned vehicles (pretty basic) – Added FREE for the bets (Request) – Added some offroad races – Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
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Video review : Street Races – Play Gta Online
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